As previously mentioned, this was a 1/2 day shoot at Disney Ranch, directed by Mark Story. Our very first KCL Nintendo Spot. Little did we know that we’d be doing this for the next 10 years…

NEXT UP! We build BANJO TOOIE and jump out of an Airplane!!

Snag one of our cool COLORING BOOKS on Amazon!

How we built PIKACHU for SUPER SMASH BROS!!!

PIKACHU (1999) was definitely the hardest Nintendo Character we did. Very subtle shaping was required and Nintendo was VERY picky. Took 3 weeks.

But the final came out great and this one was the only one ever built.

Original SUPER MARIO for SUPER SMASH BROS! How we built him…

Super Mario was a tough build as NINTENDO was adamant about it’s look. Changing from a squat 2D character to human proportions is always tough, but he came out great and this design (although) improved over the years) was the very first MARIO for Super Smash Bros.

Miss Minnesota outfit, foams sculpted head and cast, covered. Foam & Tempo Shoes. MORE COMING!!

Nintendo SUPER SMASH BROS… Behind the Scenes DONKEY KONG!!

We built several DONKEY KONGS over the years, but it all started with SUPER SMASH BROS in 1999. (Subscribe to your Youtube Channel HERE.)

Foam Sculpted head, soft foam body. It was a very comfortable costume… if you were 7 feet tall! DK’s overall height was almost 9′!!

We shot the commercial at The Disney Ranch over 1/2 day with Director Mark Story. Very quick. SCROLL TO THE BOTTOM to see the Commercial…

DK Heads looking for thier eyeballs…